I have a splash text appear upon clicking on a sprite. I am wondering how I can hide this text after a set amount of time. Ex. Cursor clicks on sprite, splash text appears, wait 3 seconds, splash text hides.
I have followed the platformer tutorial and I am making my own game. A) Can someone help with creating an intro screen with instructions for the game? Is there a tutorial I can follow or how would I go about creating an intro screen with the name of the game plus instructions? B)How can I create background music to the game - a sound effect when collecting the coins (rubbish) and a sound ...
Offending code runs, though I’ve fixed the issue with the extra If block, the “location” variable has been set to ‘null’, so the scene has been pushed: Splash dialogue appears once the Forever loop completes. Then a few seconds later a random bit of code that was in a “run after” block runs, but that isn’t important, just annoying.
Is there a simple way of creating an intro screen with the name of the game, instructions etc? If someone can point me to a tutorial I can share with my students that would be great! They are grade 3 and 4 so if there is a simple way of doing this, then that’s what we are after!
Good morning. I was hoping to pick some brains today. This will be my first year teaching with Makecode Arcade. I was wondering if anyone had any tutorials/videos on how to use the console log and splash blocks for debugging. Any help is most appreciated 🙂 Thanks. -Kiersten
When I open it in an incognito window and add the splash screen, it works just fine. Can you try editing the project incognito and see if that fixes the problem?
Update: I’ve released this extension; more information is available at Info Screens extension (beta) I’ve started creating a TypeScript library that can create splash screens and options panels. The library is much more memory-friendly than the splash screens that I’ve used in my previously-shared games, and I will be going back to update those games once I’ve finished this library ...
Running this code would splash “Are” because 1 is the second piece of our array if we wanted to splash “Cool” we would need to change the 1 to a 2 Another Cool thing about arrays is that ANY data type can be used Including itself!
alright, so I’m making a cutscene of text (no extensions just splash dialog and then a function), so I have an onUpdate (function () {} and I said this: game.onUpdate (function () {